The Old Ones

Crime and Punishment
Flotsam and Environs Days 4-8


The Diamond/Dungeon Dogs registered themselves as a Free Company of Flotsam, now granted permission by the Imperial Legion to bear arms in the city commensurate with their oaths of loyalty to the Emperor, the Pope, and Vorn himself.

Upon becoming legitimate their first order of business was to hire the street urchin King Billy to guide them to the cheapest brothel in town and celebrate with warm ale and grog and prostitutes of low reputation. At the “Wretched Ketch” they learned of the frequent disappearance of Kantic men. Kunal woke with a thin ribbon of human skin tied around his neck. The group proceeded to Professor Pilliwick, who identified it as a spancel.

It was a tape of human skin, cut from the silhouette of the dead man. That is to say, the cut had been begun at the right shoulder, and the knife—going carefully in a double slit so as to make a tape—had gone down the outside of the right arm, round the outer edge of each finger as if along the seams of a glove, and up on the inside of the arm to the arm-pit. Then it had gone down the side of the body, down the leg and up it to the crotch, and so on until it had completed the circuit of the corpse’s outline, at the shoulder from which it had started. It made a long ribbon.

The way to use a Spancel was this. You had to find the man you loved while he was asleep. Then you had to throw it over his head without waking him, and tie it in a bow. If he woke while you were doing this, he would be dead within the year. If he did not wake until the operation was over, he would be bound to fall in love with you.

The Dogs agreed to find Shelly of the Dessicated Crab’s missing wagon. They smelled through the half-assed attempt to disguise the attack as the work of monsters and tracked the thieves to a campfire. There they discovered that the gang of rogues were members of the Camorra acting alone, attempting to cover up their murder of the Brothers Axe and the theft of Shelly’s cashbox.

The Dogs ambushed the renegades and after a few close calls, two of them were painfully burned to acid mush by the sorcerer’s Chromatic Orbs. Kristin harnessed her bardic energy to destroy the minds of the two leaders, only to have Kunal chase after the escaped muscle-man “Half-Head Cowan” and get into a deadly wrestling match in the dark forest, alone. After almost being choked to death Kunal barely managed to smash in the other half of Cowan’s head with a skull, covering himself in brains and red mush.

Returning to town with newfound information, the Dogs were able to enter the Camorra’s hideout in the grottoes underneath Flotsam and meet Lucky Haribold himself, who gave them information on the Tiefling Sorceror known in these parts as “The Chronomancer”.

They set off to chase down the bounty of the Lightbringer bandit Stuttering William and defeated two of his elven scouts in a botched ambush – these criminals were not quite ready for the destructive force of Kristin and Joe’s magical abilities, and Kunal’s absolute single-minded thirst for blood. They stand amongst the corpses, with no leads on how to find the lair of Stuttering William…..


Two elven scouts, members of Stuttering William’s Gang.
Halfhead Cowan, Lump, Grimm, and Sneezle, rogue members of the Camorra, working on their own.
The Brothers Axe, an unfortunate group of Dwarven caravan guards.

Professor Pilliwick's Shrinking Solution
Wormway Beacon and Flotsam Days 1-4


The group barged in on some drunken goblins playing a completely irresponsible game involving knives, booze, and steadily decreasing numbers of fingertips. The creatures were cut apart with the exception of the jowly inebriated Pleeg, Kristin’s obese frenemy from the shore. After evading traps the group ascended the lighthouse castle, killing goblins through force of arms and shaky ladders.

After rescuing the lighthouse keeper’s daughter Egwene, and sparing her the sight of her parent’s murderers draped in their skin and scalps, Kunal climbed the tower while a poisoned soup was prepared and sent up the dumbwaiter. The alarm was sounded after Kristin yelled to her friends at the top of her lungs about some nonsense, drawing a cascade of arrows and debris.

While Joe, Ash, and Kunal ascended the tower by rope, sending fucked-up sleepy goblins plummeting into the abyss, Kristin engaged in a furious long-distance shootout against a gang of onrushing goblins and the gigantic misshapen tumorous ogre-beast known as Treeripper. A dozen goblin warriors rushed across the bridge as Joe desperately tried to raise it while dodging blows of the furious battle being fought by Kunal and Ash against the goblin chief. Kristin took a spear straight into the shoulder but managed to rouse herself to get a shot into the ogre while he was blinded, shaking his hold on the bridge and sending goblins falling to their messy deaths. The beacon was lit and the crew followed the fleet into Flotsam, after relieving the fallenTreeripper of his teeth and monstrous, veiny, ogrehood.

You delivered Egwene to Shelly in Flotsam, and paid Azzo the Red to guide you to Professor Pilliwick’s in order to preserve a certain rotting trophy and identify all manner of weird shit. After testing an experimental potion you were shrunk to tiny size. When all was said and done, scorpions were disintegrated, mosquito-swarms were smashed, and a brave mouse was ridden to victory while magic destroyed a ravenous parrot with the power of laughter and a boiling vat of acid. After revealing his membership in the Camorra, Pilliwick identified a phoenix feather and a gem that is associated with someone known as the Clockwork Man.

21 Goblins
Their chief, Togal
Treeripper the Ogre
A scorpion, in glorious magical combat
Several more scorpions, crushed underfoot
7 Giant Mosquitos
A goddamn snake
Pilliwick’s Parrot

Lighting the Way
The Wormway Beacon - Day 1

You woke up shipwrecked on the beach in front of the Wormway Beacon on the island of Cormyr. Your mission was to reach the beacon and relight it before the approaching Imperial Galleon Indefatigable gets destroyed on the rocks. After brutally slaughtering the goblin scouting party you opted to take the stealthy approach by entering the Beacon Tower through the Tidal Caves. Kristin managed to make a deal with an obese goblin – his potion stash for his life – and he was last seen huffing and puffing as he ran along the beach while she admonished him to “remember her forever!” Despite Kristin’s protestations the barbaric Kunal pushed your erstwhile ally/captive “Sallow” Mord into opening a long sealed cargo ship belonging to Dr. Mengsk’s ill fated fungal expedition.

Kunal and Ashley were almost turned into crab food in a deadly ambush in the tidal caverns, but his orcish endurance saved both from drowning in the briny shallows. In addition to Kunal’s bag of mysterious feathers the two criminals uncovered a stash containing more clover dice and a large color-changing gemstone of great value in a valise marked for Malaclypse the Elder in the city of Salt in Wounds. Other notable recoveries include three bone cantrips, five mysterious potions and an unopened bloodstained letter found on the body of Baron Corbluss. Our tiefling sorcerer seems to be getting constant visions of a mysterious painting….

We ended when the group slaughtered some goblins who had made camp in the Supply Cellar of the Wormway Beacon. Less than 6 hours remain before the galleon’s arrival…..

3 Giant Crabs
3 Fungal Infectors
8 Goblins
A deranged necromantic prisoner of Dreadhold
Sallow Mord, the old smuggler and ‘ironwhore’
Baron Corbluss, the Vornish aristocrat

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.